Student Gameplay Programmer

Hi ! I am doing a Master 2 in Game Programming and Management in Supinfogame Rubika (France). I entered this game programming master after finishing a Bachelor in Game Design in the same school.

As a gameplay oriented programmer, I enjoy working on AI and systems the player can interact with. Furthermore I have a strong attraction to cooperative experiences and alternative ways of interacting with games. I’m keen on learning awesome new things : my interests also include shaders, boardgames and ARGs amongst other subjects.

This portoflio is a selection of the projects I found the most interesting and learned the most from. Feel free to contact me if you have any question !


Click on project's thumbnail for more information


Unity (C#)
Garbage city-builder

• Gameplay (alternative navigation mode, reworking existing gameplay features)
• UI (in-game player guide, save menu managing several slots)
• Bug-fixing

A Planet in the Fog

Unreal Engine (C++)
First person exploration
with a scientific focus

Graduation project
(currently in pre-production)

• AI with pheromone communication system (building an ecosystem)


Unity (C#)
Adventure game

• Player controller (moving according to a surface's normal)
• Enemy AI (Finite State Machine)
• A-star pathfinding (implementation in a 3D space)

Starpong VR

Unity (C#) — Photon Network — VRTK
Online VR table tennis game

• Player controller with VR controllers
• Power-up system
• Controlled ball physics


Game Maker Studio (GML)
Action/Adventure game

• First project as solo programmer
• Enemy AI
• Player controller and mechanics

Cosmo Squabble

2v2 shooter on wizama's unique boardgame console

• Game Design
• Balancing
• Playtest supervision

Prototypes & Jams


Unity (C#)
Visual experimentation

• Introduction to Raymarching shader

Icy skate

Unity (C#)
Mobile game

• Controller
• Object pooling


Löve 2D (Lua)
Dodging game - Christmas Jam

• First game in Lua


Unity (C#)
Playable screensaver - Ludum Dare 41

• First experience with HLSL shader

Dark Sector

Cooperative exploration/survival game

• Game Design
• Balancing
• Playtest supervision