bravo omega
August 2019 game jam project Unity (C#) Itch.io page
Entry for the 2019 edition of the A Game By Its Cover game jam, inspired by Arkotype's cover for BRAVO OMEGA. Following the idea of a quantum navigation training module, the game is a short visual experimentation where the player moves around as the environment changes in relation to their position and has to find a breach to dive in.
For this project I constructed a raymarching shader based on resources, then adapted it to use a fresnel effect instead of classic shading and to react to a simple controller.
Resources : PeerPlay's tutorial and Inigo Quilez's signed distance functions documentation.