Hi ! As a gameplay oriented programmer, I enjoy working on AI, systems as well as UI. Furthermore I developped a good game design sensibility thanks to my studies and have a strong attraction to cooperative experiences and alternative ways of interacting with games. I’m keen on learning awesome new things : my interests also include shaders, boardgames and ARGs amongst other subjects.
This portoflio is a selection of the projects that I learned the most from. Feel free to contact me if you have any question !
work projects
Unity 2v2 shooter for the SquareOne boardgame console
• Game Design • Balancing • Playtest supervision
prototypes and jams
Unity (C#) Adventure game
• Player controller (following the surface's normal) • Enemy AI (Finite State Machine) • A-star pathfinding
Unreal Engine (Blueprint) First person exploration game
• Pheromone diffusion system • Tool creation for level designers • Map and UI
Unity (C#) — Photon Network — VRTK Online VR table tennis game
• Controller using VR controllers • Power-up system • Controlled ball physics
Unity (C#) Visual experimentation
• Introduction to Raymarching shader
Unity (C#) Mobile game
• Controller using touchscreen input • Object pooling
Löve 2D (Lua) Dodging game - Christmas Jam
• First game in Lua • Made in 48h
Boardgame Cooperative exploration/survival game
• Game Design • Balancing • Playtest supervision